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nightflameauto wrote:Holy carp, I'd kill to have a system that could render a scene like that in three minutes and some change. I often find even my stupid simple scenes I'm just best off launching the renderer when I'm shutting down for the night and won't be back to the system for most of the next day. Then again, I do this on a system geared much more for music production and this is just a side hobby for me.
Exactly. It's expensive to render in close to real time. In this system, you have a render going pretty much all the time showing you what you're final output will look like. It progressively gets cleaner and cleaner until you move the cam or make a change. Even then, it cleans up enough in less than a second, too clearly see what you have done. I typically just leave that window open all the time. Both Arnold and Octane have similar windows. I'm running two RTX 2080Ti's for GPU's in my system and the GPU farm has a bunch more.
When it comes to final render, i send it off to a program called Deadline that takes all the frames and distributes it among all our GPU farm computers. So a 240 frame piece like this will take maybe 15-20 minutes to render completely. It's insane and I LOVE IT.
I'm glad you're around to share some of your knowledge on this topic.
I'm looking to do some small hobby projects for myself but I have these softwares mainly so I can start to learn a thing or two and try to get my kids hooked on any of them. They're pretty creative and have a lot of character and story ideas and if they can learn how to use some more complex software with technical hurdles to overcome, I'm hoping they come out the other end skilled and capable.
Ostinato Rubato wrote:I'm glad you're around to share some of your knowledge on this topic.
I'm looking to do some small hobby projects for myself but I have these softwares mainly so I can start to learn a thing or two and try to get my kids hooked on any of them. They're pretty creative and have a lot of character and story ideas and if they can learn how to use some more complex software with technical hurdles to overcome, I'm hoping they come out the other end skilled and capable.
It's a fun field to get into. You're not gonna be rich doing it, but it's a joy to do. Feel free to ask me anything... PM or otherwise.
Ostinato Rubato wrote:I'm glad you're around to share some of your knowledge on this topic.
I'm looking to do some small hobby projects for myself but I have these softwares mainly so I can start to learn a thing or two and try to get my kids hooked on any of them. They're pretty creative and have a lot of character and story ideas and if they can learn how to use some more complex software with technical hurdles to overcome, I'm hoping they come out the other end skilled and capable.
You get your kids involved with this while they're young enough to have some hobby time reserved every day and they can really go some places. I'll look forward to seeing what they come up with.
Last weekend my 11 year old was watching a blender tutorial and following along pausing the video and trying out the different functions. Would be cool to see some shit come to fruition.